DEFAULTLISTMENU
{
	Font "BigFont", "UNTRANSLATED"
	Selector "MSKULY1", -12, 9
}

DefaultListMenu
{
	Class "Delta_ListMenu_WideBG"
	Size 320, 200
}

DefaultOptionMenu
{
	Class "DeltaOptionMenu"
}

ListMenu "ReadThisMenu"
{
	//StaticPatchCentered 160,2,"M_DOOM"
	Class "DeltaReadThisMenu"
}

ListMenu "MainMenuTextOnly"
{
	Class "Delta_ListMenu_ThinBG"
	LineSpacing 13
	
	StaticPatchCentered 160,4,"graphics/delta_title.png"
	Font "SMALLFONT", "tan"
	StaticText 192,62,"$DOOMDELTAVERSION"
	
	Font "BigFont", "UNTRANSLATED"
	Position 105, 70
	centermenu
	//Position 97, 66
	//TextItem "New Game","n", "CharacterMenu"
	TextItemCharHack "New Game","n", "CharacterMenu"
	//PatchItem "M_NGAME", "n", "PlayerclassMenu"
	TextItem "Load Game","l", "LoadGameMenu"
	TextItem "Save Game","s", "SaveGameMenu"
	TextItem "Delta Options","d", "DeltaSettingsMenu"
	TextItem "GZDoom Options","o", "OptionsMenu"
	TextItem "Read This!","d", "ReadThisMenu"
	TextItem "Quit Game","q", "QuitMenu"
	//StaticPatchCentered 163, 162, "DOOMPIC2"
	StaticPatchCentered 161, 164, "DOOMPIC2"
	//PatchItem "M_QUITG", "q", "QuitMenu"
	
	Position 1, 1
	//StaticText 0,0,"v1.0"
	//StaticText 4,4,"v1.0"
}

ListMenu "EpisodeMenu"
{
	Class "Delta_ListMenu_EpisodeMenu"
	NetgameMessage "$NEWGAME"
	ForceList

	//Position 68, 63
	Position 78, 63
	StaticTextCentered 160,38, "Which Episode?"
	centermenu
	//StaticPatch 74, 38, "M_EPISOD"
}

ListMenu "SkillMenu"
{
	Class "Delta_ListMenu_WideBG"
	//StaticTextCentered 160,14, "New Game"
	StaticTextCentered 160,38, "Choose Skill Level"
	Position 48, 63
	centermenu
}

OptionValue DeltaBehavior
{
	0.0, "Default"
	1.0, "Compatibility"
}
OptionValue DeltaHudStyle
{
	1.0, "Helmet"
	2.0, "Status Bar"
	3.0, "0.5"
}
OptionValue DeltaClasses
{
	0.0, "Enabled"
	1.0, "Disabled"
}
OptionValue DeltaCasings
{
	0.0, "Disabled"
	1.0, "Enabled"
}
OptionValue DeltaLostSoulType
{
	0.0, "Retail"
	1.0, "Alpha"
}
OptionValue DeltaLostSoulAttack
{
	0.0, "Delta"
	1.0, "Retail"
	2.0, "Alpha"
}
OptionValue DeltaZombieManType
{
	0.0, "Retail"
	1.0, "Helmet"
}

OptionValue DeltaHelmetBig
{
	0.0, "Lower"
	1.0, "Default"
}

ListMenu "LoadGameMenu"
{
	Class "DeltaLoadMenu"
	NetgameMessage "$LOADNET"
	//StaticTextCentered 160, 16, "$MNU_LOADGAME"
	Position 80,54
	//Class "LoadMenu"	// uses its own implementation
}

ListMenu "SaveGameMenu"
{
	Class "DeltaSaveMenu"
	//StaticTextCentered 160, 16, "$MNU_LOADGAME"
	Position 80,54
	//Class "LoadMenu"	// uses its own implementation
}

OptionMenu "DeltaMiscMenu"
{
	Title "MISC OPTIONS"
	StaticText "Doom 0.2", 1
	StaticText "Disabled - Recommended"
	StaticText "Enabled - TOM IS KING"
	Option "Doom 0.2", "delta_doomzerotwo", "DeltaCasings"
}

/*OptionMenu "DeltaDemonMenu"
{
	Title "DEMON SETTINGS"
	StaticText 	"Former Human Appearance", 1
	StaticText "Retail - No change to appearance"
	StaticText "Helmet - Helmet"
	Option "Former Human Appearance", "delta_zombiemantype", "DeltaZombieManType"
	StaticText ""
	StaticText 	"Lost Soul Appearance", 1
	StaticText "Retail - No change to appearance"
	StaticText "Alpha - Grey floating skull with horns"
	Option "Lost Soul Appearance", "delta_lostsoultype", "DeltaLostSoulType"
	StaticText ""
	StaticText 	"Lost Soul Attack", 1
	StaticText "Delta - Projectile attack"
	StaticText "Retail - Charge attack"
	StaticText "Alpha - Hitscan attack"
	Option "Lost Soul Attack", "delta_lostsoulattack", "DeltaLostSoulAttack"
	StaticText ""
}*/

/*ListMenu "DeltaDemonMenu2"
{
	//StaticText 0,0,"GAMEPLAY TESTING BUILD, NOT FINAL RELEASE"
	//Font "SmallFont"
	Position 80, 0
	Linespacing 48
	Selector CHARSBO1, 0, 0
	//CenterMenu
	PatchItem "POSSMEN1", "<key>", "DeltaZombieManMenu"
	StaticText 130, 22, "Former Human"
	PatchItem "POSSMEN1", "<key>", "DeltaZombieManMenu"
	//StaticText 130, 22, "Former Human"
}*/