GameInfo
{
	DimColor = "00 00 00"
	DimAmount = 0.75
	PlayerClasses = "Delta_PlayerPawn", "Delta_LoreleiPlayer", "Delta_JohnPlayer", "Delta_DimitriPlayer", "Delta_ThiPlayer"
	intermissionmusic = "music/bgm_intermission.mid"
	menufontcolor_title = "UNTRANSLATED"
	QuitMessages = "$QUITMSD"
	statscreen_single = "Delta_StatusScreen"
	statscreen_coop = "Delta_StatusScreen_Coop"
	statusbarclass = "deltastatusbar"
	AddEventHandlers = "Delta_EventHandler", "Delta_StaticEventHandler", "Delta_EventHandler_ScreenShotter"
	cursorpic = "cursor"
	borderflat = "graphics/hud/border/hbord_flat.png"
	border = 4, 0, "graphics/hud/border/hbord_topright.png", "graphics/hud/border/hbord_top.png", "graphics/hud/border/hbord_topleft.png", "graphics/hud/border/hbord_right.png", "graphics/hud/border/hbord_left.png", "graphics/hud/border/hbord_bottomright.png", "graphics/hud/border/hbord_bottom.png", "graphics/hud/border/hbord_topright.png"
	ForceTextInMenus = true
	messageboxclass = "DeltaMessageBox"
	MenuDelegateClass = "Delta_MenuDelegate"
	
	menufontcolor_selection = "GOLD"
}

DoomEdNums
{
	8008200 = Delta_LevelProcess_Soulsphere
	8008212 = Delta_LevelProcess_DemonArmor
	8008010 = Delta_LevelProcess_SoulJar
	8008011 = Delta_LevelProcess_ShieldSpawn
	8008012 = Delta_LevelProcess_Soul
	8008013 = Delta_LevelProcess_SoulJar_KDZD
	
	8008300 = Delta_LevelProcess_Gargoyle
	8008301 = Delta_LevelProcess_MachineGunGuy
	
	8008360 = Delta_PinkyGargoyleSpawner
	8008361 = Delta_PinkyGargoyleSpawner_MoreRare
	
	8008400 = Delta_LevelProcess_WolfMachineGun
	8008410 = Delta_LevelProcess_DarkClaw
	
	8008500 = Delta_LevelProcess_RolleeChair
	
	8008600 = Delta_LevelProcess_ScoreItemGoblet
	8008601 = Delta_LevelProcess_ScoreItemBible
	8008602 = Delta_LevelProcess_ScoreItemDagger
	
	8008135 = Delta_LevelProcess_ThiDoll
	8008136 = Delta_LevelProcess_LoreleiDoll
	8008137 = Delta_LevelProcess_JohnDoll
	8008138 = Delta_LevelProcess_DimitriDoll
}

map TITLEMAP "Title Screen"
{
	EventHandlers = "TitleScreenPic"
}

map DELTESTA "Doom Delta Testing Zone"
{
	music = "music/bgm_testmap.mid"
	next = DELTESTA
	AllowRespawn
	sky1 = "ASTRCREP"
}

clearskills

skill baby
{
	AutoUseHealth
	AmmoFactor = 2
	DamageFactor = 0.5
	EasyBossBrain
	SpawnFilter = Baby
	//PicName = "M_JKILL"
	Name = "$SKILL_BABY"
	Key = "i"
}

skill easy
{
	EasyBossBrain
	SpawnFilter = Easy
	//PicName = "M_ROUGH"
	Name = "$SKILL_EASY"
	Key = "h"
}

skill normal
{
	SpawnFilter = Normal
	//PicName = "M_HURT"
	Key = "h"
	Name = "$SKILL_NORMAL"
	DefaultSkill
}

skill hard
{
	SpawnFilter = Hard
	//PicName = "M_ULTRA"
	Name = "$SKILL_HARD"
	Key = "u"
}

skill nightmare
{
	AmmoFactor = 2
	FastMonsters
	DisableCheats
	RespawnTime = 12
	SpawnFilter = Nightmare
	//PicName = "M_NMARE"
	Name = "$SKILL_NIGHTMARE"
	MustConfirm
	Key = "n"
}

Automap
{
    Base = "Doom"
    ShowLocks = True
    Background = "00 00 60"//"00 00 83"
    YourColor = "00 ff 00"
    WallColor = "00 07 FF"
    TwoSidedWallColor = "00 00 CB"
    FloorDiffWallColor = "00 00 CB"
    CeilingDiffWallColor = "00 00 CB"
    ExtraFloorWallColor = "00 00 CB"
    ThingColor = "7F 83 FF"
    ThingColor_Item = "7F 83 FF"
    ThingColor_CountItem = "7F 83 FF"
    ThingColor_Monster = "ff 00 00"
    ThingColor_Friend = "00 ff 00"
    SpecialWallColor = "7F 83 FF"
    SecretWallColor = "00 aa aa"
    GridColor = "00 88 88"
    XHairColor = "00 00 00"
    NotSeenColor = "00 50 50"
    LockedColor = "7F 83 FF"
    IntraTeleportColor = "7F 83 FF"
    InterTeleportColor = "7F 83 FF"
    SecretSectorColor = "7F 83 FF"
    AlmostBackgroundColor = "00 00 8F"
}