hardwareshader postprocess beforebloom
{
	Name "dd_lightamp"
	Shader "shaders/dd_lightamp.fp" 330
}

hardwareshader postprocess beforebloom
{
	Name "dd_chocomode"
	Shader "shaders/choco.txt" 330
	Uniform int virtualWidth
}

hardwareshader texture "graphics/ads/ad_tbomfus.png"
{
	Shader "shaders/dd_bilinear.fp"
}

hardwareshader texture "graphics/ads/ad_teaspoon.png"
{
	Shader "shaders/dd_bilinear.fp"
}

hardwareshader texture "graphics/ads/ad_d64.png"
{
	Shader "shaders/dd_bilinear.fp"
}


/*hardwareshader texture "textures/dev/dd_dev_glass.png"
{
	Shader "shaders/delta/dd_glass.fp"
}*/

