// Doom Delta Credits //
// The [In-Game Thumbnail] block is used in the in-game credits screen. //

== Characters ==

	= John Pietrovich = [In-Game Thumbnail: PLA2A1]
		Sprites by DrPyspy
		Voiced by Stachekip

	= Lorelei Chen = [In-Game Thumbnail: PLA1B1]
		Sprites by DrPyspy
		Voice from Soulcalibur V
	
	= Dimitri Paramo = [In-Game Thumbnail: PLA3C1]
		Sprites by DrPyspy
		Voiced by drew
	
	= Thi Barret = [In-Game Thumbnail: PLA4D1]
		Sprites by DrPyspy
		Voice from Soulcalibur V
		
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== Enemies ==

	= Former Human = [In-Game Thumbnail: PSS2A1]
		Helmeted sprites by Taggart

	= Former Sergeant = [In-Game Thumbnail: SPS2C1]
		Helmeted sprites by Taggart

	= Former Lieutenant = [In-Game Thumbnail: MGPOE1]
		Sprites by Skelegant
		
	= Gargoyle = [In-Game Thumbnail: FIMPA1]
		Sounds by Cardboard Marty
		
	= Lost Soul = [In-Game Thumbnail: DDM0A1]
		Retail sprite fixes by Marphy Black
	
	= Lost Soul (Alpha) = [In-Game Thumbnail: SKUAA1]
		Sprites by id Software

	= The Blob = [In-Game Thumbnail: models/theblob/THEBLOB2.png]
		Sprites by id Software
		
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== Weapons ==

	= Casings = [In-Game Thumbnail: HELP1SHL]
		Sprites by id Software
		
	= Chainsaw = [In-Game Thumbnail: CSAWA0]
		Original sprites by id Software
		Extended frames by DrPyspy
		Hand reference by Cardboard Marty

	= Rifle = [In-Game Thumbnail: PRIFZ0]
		Original sprites by id Software
		Edited by DrPyspy
		Pickup sprite by DrPyspy
		Sounds by Cardboard Marty

	= Shotgun = [In-Game Thumbnail: SHOTA0]
		Original sprites by id Software
		Alpha-style edits by Doom: Evil Unleashed team
		Smooth frames by DrPyspy

	= Super Shotgun = [In-Game Thumbnail: SGN2A0]
		Original sprites by id Software
		Initial edits by Stachekip
		Smooth and extended frames by DrPyspy
		Some frames based on sprites by Perkristian
		Pickup sprite by DrPyspy

	= Machine Gun = [In-Game Thumbnail: MCGNA0]
		Original sprites by id Software
		Final edits by DrPyspy

	= Chaingun = [In-Game Thumbnail: MGUNA0]
		Original sprites by id Software
		Muzzle flash edits by Stachekip
		Smooth frames by Perkristian
		Final edits by DrPyspy
		Sounds edited from Perkristian's HD soundpack

	= Grenade Launcher = [In-Game Thumbnail: DDW7Z0]
		Sprites by DrPyspy
		Sounds by DrPyspy

	= Plasma Rifle = [In-Game Thumbnail: PLASA0]
		Original sprites by id Software
		Initial edits by Stachekip
		Final edits by DrPyspy

	= BFG 2704 = [In-Game Thumbnail: BFUGA0]
		Original sprites by id Software
		Final edits by DrPyspy
		Pickup sprite by DrPyspy
		Sounds by Stachekip

	= Dark Claw = [In-Game Thumbnail: DRKCZ0]
		Sprites by DrPyspy
		Pickup sprite by id Software
		Sounds by Stachekip

	= Unmaker = [In-Game Thumbnail: UNMKZ0]
		Sprites by DrPyspy
		Sounds by DrPyspy

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== Items ==

	= Chaos Field = [In-Game Thumbnail: CHAOD0]
		Sprites by DrPyspy
		Sounds by DrPyspy
		
	= Shields = [In-Game Thumbnail: HELP1SHD]
		Sprites by DrPyspy
		Sounds by Stachekip

	= Demon Armor = [In-Game Thumbnail: ARM3A0]
		Sprite by DrPyspy
		
	= Souls = [In-Game Thumbnail: BABYSOUL]
		Sprites by DrPyspy
		
	= Dolls = [In-Game Thumbnail: HELP1DOL,HELP2DOL]
		Sprites by DrPyspy
		
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== Music ==
	
	= Chaos Awake (bgm_title.mid) =
		Produced by DrPyspy
		Based on Mouth for War by Pantera
		
	= Enemy Around the Corner (bgm_help.mid) =
		Based on Enemy Around the Corner by Bobby Prince
		Edited by DrPyspy
		
	= un39.mid (bgm_intermission.mid) =
		Composed by Bobby Prince
	
	= opening.mid (bgm_intro.mid) =
		Composed by Bobby Prince
	
	= un30.mid (bgm_testmap.mid) =
		Composed by Bobby Prince
		
--------------------------------------------------------------------------------

== Misc. ==

	Reverse engineering of original Doom alphas by SaladBadger
	ZScript line drawing code by Gutawer
	Scripted monster spawns by Blue Shadow
	Space menu background by Astrocreep
	Tiny font (TINYBABY.lmp) by Jimmy
	Wolfenstein Guard sounds ripped by Kinsie

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== Special Thanks ==

Thanks to my friend c0nnee (also known as gangweed), who provided emotional support during the creation of Doom Delta v2.0.
Thanks to my friend Cardboard Marty for helping out with the original player sprites and providing feedback and testing.
Thanks to the Cacowards committee for awarding a Gameplay Mod Award to Doom Delta for the 2017 Cacowards.
Thanks to hfc2x and the team of Doom: Evil Unleashed for providing one of the main inspirations for Doom Delta.
Thanks to id Software and everyone who worked on the original Doom.
Lastly, thanks to Tom Hall for the Doom Bible, the biggest inspiration for Doom Delta!